With 9 years of experience in Graphic/Product Design, I've developed a strong mix of technical and interpersonal skills. I've worked with various projects and teams, from advertising agencies to game development, and have had the opportunity to learn and share knowledge across different industries.
My background in Design has provided me with a solid foundation in visual storytelling, and I've honed my skills in 2D and 3D design, as well as art direction. I've also had the chance to work on a wide range of projects, from illustration to 3D technical art, and have developed a keen eye for detail and a passion for creating immersive experiences.
Since transitioning into the game industry, I've dedicated myself to creating better game experiences as a 3D Environment/prop freelance artist.
I'm excited to bring my skills and experience to a new project and contribute to the creation of engaging and immersive game worlds.


My standart workflow includes:
Blender
Zbrush
Substance Painter
Substance Designer (familiar)
Unreal Engine 5
Photoshop
My skills include:
The creation of high-poly and low-poly models.
Correct interpretation of concepts and styles.
Ability to receive feedback and work from it.
Optimized creation of textures and texture baking.
Ability to work with realistic and stylized models
Good understanding of modular systems, trim sheets and tileable textures with multiple UV channels.