With +10 years of experience in Graphic Design and 3D Art, I have cultivated a robust blend of technical and interpersonal skills.
My professional journey spans diverse projects and teams, from advertising agencies to game development, offering invaluable opportunities to acquire and share knowledge across various sectors.
My design background provides a strong foundation in visual storytelling, refining my expertise in 2D and 3D design, as well as art direction. I've had the privilege of working on a wide array of projects, from illustration to 3D technical art, developing a keen eye for detail and a passion for crafting immersive experiences.
Since transitioning into the game industry, I've dedicated myself to enhancing gaming experiences as a freelance 3D Environment/Prop Artist. I am eager to apply my skills and experience to new projects, contributing to the creation of engaging and immersive game worlds.


My standart workflow includes:
Blender
Zbrush
Substance Painter
Unreal Engine 5
Photoshop
My skills include:
The creation of high-poly and low-poly models.
Correct interpretation of concepts and styles.
Ability to receive feedback and work from it.
Optimized creation of textures and texture baking.
Ability to work with realistic and stylized models
Good understanding of modular systems, trim sheets and tileable textures with multiple UV channels.
